![]() This manages to seem both much more manageable and more likely to devolve into hilarious chaos. Instead of one person fighting to stay in control of an entire army, everybody gets a set of three units. Having the default (and, at the moment, only) match-up be ten players against ten other players has obvious implications. Matches last fifteen minutes apiece (with triumph for the side with most soldiers left,) or until one side’s base is held and captured. ![]() ![]() The main departures concern the number of players in each match, a much looser attitude taken towards historical accuracy, and a few tweaks and changes which make Total War: Arena a little bit less ‘tactical wargame’ and slightly (ever so slightly) more ‘multiplayer thing with skill cooldowns.’ Using certain types of terrain (forests and soforth) to hide your troops can be a wise move, and popping a group of archers on high ground is usually a solid idea as well. Charging the same unit head-on into some people waving pikes is a really good way to die. Charging cavalry into the flank of a bunch of guys with bows is smart. Strategic knowledge obtained through Creative Assembly’s previous offerings will suit you fine here. Taking a broad view, clashes in Total War: Arena are not hugely different from the regular Total War multiplayer encounters.
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